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    SmartGate-The Game JUST WENT LIVE!

    BrandNewGame

    > When I started writing the Dutch version of my book ‘A Brand New Playground’ (Laat met je merk spelen) and thought about how games could be used to achieve marketing objectives, the last thing I thought I would come across is the development of a game to support change management issues. Ironically this example was […]

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    BrandNewGame presentation: Digital Interactive Branding

    BrandNewGame

    >I have updated my earlier presentation about building brands in the digital era. It is based on five years of research and reading books about strategic branding and management of organizations that grew from good to great (Jim Collins). Other books I took inspiration from are The Tipping Point, 7 Habits of Highly Effective People, […]

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    My book hits the TOP 10 Management books by Kluwer

    BrandNewGame

    > I am happy to announce that my book has been chosen by Kluwer to be part of the TOP 10 Management Books in 2010. Apart from that I can announce that the free English summary is almost finished and will be available for download from the 1st of January 2011. (1-1-11 😉 This is […]

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    Games for Internal Branding: Microsoft Silver Line Society ARG

    BrandNewGame

    > Microsoft used an Alternate Reality Game to encourage players (employees) to increase cooperative working. The puzzles had to be solved by working together before the 7th of december…. The strength of the execution lies in the fact that both virtual- and real-world elements have to be combined to achieve all goals… check the films […]

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    Service in the Industry is not a Product Feature but a Business Model

    BrandNewGame

    >This presentation show you how services can be sold as product-add-ons. Just like in my book it describes opportunities to sell services as product+ or upgraded products. Like a game with 5 extra levels (this was done during the presell period of the game R.U.S.E. for instance)… Service in the Industry is not a Product […]

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    Festival of Games

    BrandNewGame

    > Games Anywhere:How platforms, business and media are changing the way people play In two years’ time more iOS games have been released than the total of all console games since 1980 – in fact, twice as many, with four times the number of Flash games on game portals, while games are entering the television and […]

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    A Banner you just WANT to click on…

    BrandNewGame

    > Check out this really funny banner… but euh… don’t click it… unless you want to find out what the fun is… Cool banner

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    Games to support change management problems

    BrandNewGame

    >Today my dear client Air Cargo Netherlands (Aniek) and I held a presentation at the Marketing Information Event 2010 at the World Forum in The Hague (Den Haag ;-). IJsfontein GameWise, Atos Consulting and BrandNewGame have teamed up to develop a great game containing loads of e-learning elements in a series of three stunning games […]

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    400 monthly unique visitors!

    BrandNewGame

    > I know this weblog is not yet the next Wired.com but I am very proud to announce that I currently have 400 unique monthly visitors according to Google Analytics with a refuge-percentage of only 10%This means that people that come to my weblog are actually reading the content and got there because they wanted […]

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    Pritt Stick | Knutselwereld – Best Dutch advergame 2010

    BrandNewGame

    > Yesterday I visited ‘Game in the City’ in Amersfoort (The Netherlands). I held a short presentation in the morning how games can be used as a marketing tool and after my presentation there where three case presentations by Flavour, Real & Soepel and Achtung! During the day there where various presentations about games, serious […]

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Over ons

BrandNewGame ontwikkelt gamification concepten en applied games die organisaties helpen om verandering in beweging te brengen. Wij geloven dat verandering alleen op gang komt doordat mensen iets gaan doen. Daarom bestaat onze project aanpak ook uit drie fases waarbij we samen met de opdrachtgever aan de slag gaan. We beginnen met een GameStorm, gevolgd door een GamePlay sessie om vervolgens een werkend concept te ontwikkelen. Dat gaan we dan PlayTesten en uiteindelijk lanceren.

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