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> I was reading this article about millenials based on research done by MTV Networks. A lot of their conclusions are stated in my book ‘A Brand New Playground (www.brandnewplayground.com) and I summarized the essence of their study below:
Half of Millennials said “People my age see real life as a video game” and almost 6 out of 10 said “#winning is the slogan of my generation” (certainly #epic_fail seems to have become their anti-slogan!)
Principle #1: Play fair or you are “fair game” (What I call ‘Be Righteous’ in my book): these days you can’t bullshit your customers anymore. Be real and be fair and don’t try to cheat you customer into bad (poor quality) – overpriced – products.
Principle #2: Leverage the leaderboard
People are always interested in ‘how they’re doing’ compared to others. A leaderboard shows your position compared to other players and MTV links this to ‘wanting to know’ what price we pay for products and whether that price is fair. The internet is of course an easy way to compare prices.
Principle #3: Smart-cuts, not short-cuts
Gaming evokes intrinsic motivation to reach objectives. It’s very interesting that in games we tend to search for ‘work arounds’ to achieve the same goal in many different ways where as in real-life most employees are used to do the same routine every day and actually are afraid to change their behavior because it might have a different result (or at least it creates uncertainty).
Principle #4: Deliver dopamine/adrenaline fixes
Half of respondents in the MTV study — perhaps those more prone to Millennial micro-boredom — believe that “life can be less stimulating than gaming.” The complementary game dynamic we found fascinating was “positive randomness” — if a game is too predictable, it is boring, but if there are too many random surprises, it is too complex.
This can be explained by looking at the ‘flow’-model where we continuously balance between frustration and boredom using the skills available to us to fight challenges we face… this is the same in real-life, which I will explain in my next book ‘The Game of Life’.
Principle #5: Hand over that joystick.
Millennials are accustomed to having a voice, and having it heeded. And they’re frustrated when big corporations don’t give them a voice or a true “role” as a consumer in the game. In a game the player is always ‘in control’ (at least so it seems….). Instead of just sending advertising into the world brands should start a dialogue and start listening to their consumers and accept that THEY (consumers) are in control of our brands, not the marketing department….
Read the full article here.
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During one of my presentations recently in the United Kingdom some one asked me how many game developers there are in the world. In my book I made an estimate that there would be at least 60.000 different kinds of boxed games available in the world since the beginning of the games industry in 1974. I wrote that in the beginning of 2009. Soon I learned that there were about 200.000 apps available for iPhone and that 70% of all downloaded apps are games (this was end 2010). The past year Android and Windows 7 phones have proven to become new ‘handheld’ gaming devices as well and with 500 million downloads for Angry Birds and a few million on WordFeud one can conclude gaming is mass-market. But still … how many game developers are there globally woud you think? I said that I know there were about 20 big publishers in the world amongst them of course the ‘console-owners’ Microsoft, Nintendo and PlayStation, EA, Ubisoft, Activision and many others. But then – what is Steam? Is it a distributor, retailer or publisher? What is iTunes? Retail or publisher? What is Facebook, what is Google+ … a gaming platform or a game publisher? It directly connects content with consumers so in that case it seems to be a publisher… ?
I just read a report on gamastura that there are over 750.000 registered game developers using Unity. 750.000 !!! Of which 200.000 are monthly active and releasing new games on a regular basis. These games are mostly web-based (or iOs / Android).
Read the article about Unity here: www.gamasutra.com
So how many game developers are out there…? I honestly don’t know! And should we care? There are a lot, good ones, bad ones, mediocre ones, small and big. The only thing I hope is that game developers still start their companies with a burning desire to make great games instead of ‘just’ making money.
I recently held a presentation for students in Amersfoort and I really hope that they remember my first rule of entering this industry: do so because it is your passion, you love playing games and love making them! Don’t enter this business to make money, because you will be disappointed and will never make it through your first three years. If you do everything you do with passion and dedication there is no doubt you will be successful, depending on how you define success of course 😉
I guess life is not about quantity (how many) but always about quality (how well).
So be well – Be passionate!
If you would like to be game developer one-hunder-and-twentythree-thousand, check this blog first: http://www.gamedev.net/
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>Introducing Morten Geertsen – one of my new Bloggers to the Gaming & Branding Universe! This is his first article: a summary of a paper about the effect of serious gaming!
Here’s the article:
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The opening film for the Dutch Game Award dinner last Thursday. I had great fun that evening with some great individuals from the Dutch Gaming Industry. Hopefully the organization can keep up the high level of tasteful food, drinks, chicks (chicken breast that is)…and euh… GAMES of course!
Two new friends I met that develop game trainings for students (gamesmaken.nl)
Me and the ladies… 😉
A VERY cool game concept : a puzzle game made in two months by just one guy: Jay van Hutten – his ‘one-red-button’ game is called ichi: check it out on www.ichi-game.com!
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> By exception a Dutch video from one of the partners I work with just because:
A. It was his first Pecha Kucha presentation
B. He did a great job presenting – very funny and very much as himself
C. It was a great project that I saw coming to life from close distance and really enjoyed being (tiny) part of.
Pecha Kucha presentatie from Today Designers on Vimeo.
Go to their website for more creative shizzle: www.todaydesigners.com
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> This article has been shamelessly copied from the newsletter by the Entertainment Software Association (check www.theesa.com to subscribe)
Already, a number of major companies have incorporated video game elements into a variety of business processes. SAP AG, one of the world’s largest business software firms, uses a variety of games in the workplace, including a golf game that helps assign sales leads to employees and an environmental awareness game that awards points to employees for reducing their carbon footprint through various tasks like carpooling. At Target, cashiers receive a score based on the speed of each check-out transaction, and at the end of the day, receive a total success rate score. IBM integrates numerous video game dynamics into its business processes, including a game calledCityOne, an interactive simulator that helps corporate and government leaders learn how to solve complex business, logistical, and environmental issues faced by cities.Posted in Digital | No Comments »
>As you might know – I am going on a ‘UK-Tour’ next week organized by our Ministry of Funny Walks, I mean Economic Affairs and Foreign Affairs and we’re going to visit London, Birmingham and Manchester in four days time (and then some leisure time for me in London). During the tour we will meet a lot of game developers and brands that are interested in using games as a marketing tool. Amongst them are Matmi – and they have quite an impressive list of advergames and cool brands they work for (amongst them: Lilly Allen!).
Check out the advergame below and be sure to check my blog next week to see the pictures after I handed out my book (Laat met je merk spelen) to our very own prime minister Mark Rutten during the high-tea in Manchester! You can still download the English version of my book HERE. Should be cool!
Also we are visiting the BBC Studio’s in Manchester (on Tuesday), Microsoft Kinect and the conference ‘Future gaming and digital media’ in Birmingham on Wednesday. I will be in London again on Thirst-day, Free-day and Sad-third-day when I leave again…. 😉 so if you want to meet up – give me a shout through Twitter or Text message!
Matmi presents Iron Maiden The Final Frontier…
Check out more advergame concepts at their website: http://www.matmi.com/games_playgames.php
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BrandNewGame @ games for brands final
This is the first version of my presentation for today.
To download a free copy of my book, please go to www.brandnewplayground.com and spread the word! Let me know what you think through Twitter @BartHufen
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